From bc0164355f6db1fc1b6dae997b01b19f0349f156 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 8 Nov 2008 11:26:44 -0600 Subject: [svn] Fix: DOT and HOT only proc effects when hit, but not on every tick (I know there is a proc flag patch, but this is a very quick fix). Change the structure of customattrmap. Use bit flag instead of uint32 for every attribute. --HG-- branch : trunk --- src/game/World.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/World.cpp') diff --git a/src/game/World.cpp b/src/game/World.cpp index 6e1de2d8567..ad99e676ee7 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1095,7 +1095,7 @@ void World::SetInitialWorldSettings() spellmgr.LoadSpellPetAuras(); sLog.outString( "Loading spell extra attributes...(TODO)" ); - spellmgr.LoadSpellExtraAttr(); + spellmgr.LoadSpellCustomAttr(); sLog.outString( "Loading linked spells..." ); spellmgr.LoadSpellLinked(); -- cgit v1.2.3