From dc68c2b269fdd401e2f0f6e1e372292b74c66bb8 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 1 Sep 2009 16:47:49 -0500 Subject: [8433] Implement proper store and use character specific account data. * Base at TOM_RUS reseach save/load character specific account data in new table `character_account_data` * Move its in sql update from `account_data` to new table. * For client packets that can be send in loggined state or just after logout but assocualted with recently logout character add new login status STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT * Store low guid for loggedin player or recently logout into WorldSession. Author: VladimirMangos, TOM_RUS --HG-- branch : trunk --- src/game/World.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/game/World.cpp') diff --git a/src/game/World.cpp b/src/game/World.cpp index 0923ec3cbbd..6314f4212bc 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -264,7 +264,7 @@ World::AddSession_ (WorldSession* s) // Updates the population if (pLimit > 0) { - float popu = GetActiveSessionCount (); //updated number of users on the server + float popu = GetActiveSessionCount (); // updated number of users on the server popu /= pLimit; popu *= 2; loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID); @@ -2560,4 +2560,3 @@ void World::LoadDBVersion() if(m_CreatureEventAIVersion.empty()) m_CreatureEventAIVersion = "Unknown creature EventAI."; } - -- cgit v1.2.3