From e1f765a972f3039cd4e7d80b1dfd7b0e20acdd88 Mon Sep 17 00:00:00 2001 From: KingPin Date: Tue, 20 Jan 2009 16:44:05 -0600 Subject: AuctionHouseBot patch added. thanx to everyone who worked on it especially Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character. --HG-- branch : trunk --- src/game/World.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/game/World.cpp') diff --git a/src/game/World.cpp b/src/game/World.cpp index 6865421a326..6aeed36f0f7 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -50,6 +50,7 @@ #include "BattleGroundMgr.h" #include "OutdoorPvPMgr.h" #include "TemporarySummon.h" +#include "AuctionHouseBot.h" #include "WaypointMovementGenerator.h" #include "VMapFactory.h" #include "GlobalEvents.h" @@ -1379,6 +1380,9 @@ void World::SetInitialWorldSettings() uint32 nextGameEvent = gameeventmgr.Initialize(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event + sLog.outString("Initialize AuctionHouseBot..."); + AuctionHouseBotInit(); + sLog.outString( "WORLD: World initialized" ); } @@ -1489,7 +1493,8 @@ void World::Update(time_t diff) ///