From 3cf2be604275ec1ae7321b78dc6b62e559a5d7c7 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 16 Jun 2009 11:19:59 -0500 Subject: [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal --HG-- branch : trunk --- src/game/WorldSession.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/WorldSession.cpp') diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 91d1e6e018a..9ffbc8e1b4d 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -37,7 +37,7 @@ #include "ObjectAccessor.h" #include "BattleGroundMgr.h" #include "OutdoorPvPMgr.h" -//#include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler +#include "MapManager.h" #include "SocialMgr.h" #include "zlib/zlib.h" -- cgit v1.2.3