From c4e4486903a57bca1bcfb438c75e4ee7a806b67c Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 23 Apr 2010 12:56:16 +0200 Subject: Properly deregister WorldSocket connections in case of reaching socket timeout time. --HG-- branch : trunk --- src/game/WorldSocket.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/game/WorldSocket.h') diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h index 03a0185e05d..17de5c19c36 100644 --- a/src/game/WorldSocket.h +++ b/src/game/WorldSocket.h @@ -233,9 +233,6 @@ class WorldSocket : protected WorldHandler uint32 m_Seed; - /// The defined time where the socket will be forced to close. This is - /// to detect and close idle connections. - time_t m_TimeOutTime; }; #endif /* _WORLDSOCKET_H */ -- cgit v1.2.3