From 2156fec0d2b0958535495c9edc7d30e2b8e95da5 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 16 Feb 2009 20:10:40 -0600 Subject: [7284] Avoid 2 times skill value request. Author: VladimirMangos --HG-- branch : trunk --- src/game/SpellEffects.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/game') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 0e72e541fe4..3a33532d9f5 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3137,8 +3137,7 @@ void Spell::EffectOpenLock(uint32 /*i*/) } // update skill if really known - uint32 SkillValue = player->GetPureSkillValue(SkillId); - if(SkillValue) // non only item base skill + if(uint32 SkillValue = player->GetPureSkillValue(SkillId)) { if(gameObjTarget) { @@ -3150,7 +3149,6 @@ void Spell::EffectOpenLock(uint32 /*i*/) else if(itemTarget) { // Do one skill-up - uint32 SkillValue = player->GetPureSkillValue(SkillId); player->UpdateGatherSkill(SkillId, SkillValue, reqSkillValue); } } -- cgit v1.2.3