From 3430bedb6498fa765f37d1b03fb87a9961844530 Mon Sep 17 00:00:00 2001 From: Chaz Brown Date: Tue, 31 Mar 2009 19:36:02 -0400 Subject: Re-Enable AHBot, in the future, the correct way is to have those with a problem check their config, not disabling it all together. --HG-- branch : trunk --- src/game/AuctionHouseBot.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game') diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index fe948d1f4e4..e4bd532e0ac 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -4,8 +4,8 @@ #include "Database/DatabaseEnv.h" #include "Item.h" #include "Log.h" -#include "AuctionHouseMgr.h" #include "ObjectMgr.h" +#include "AuctionHouseMgr.h" #include "Player.h" #include "World.h" #include "WorldSession.h" @@ -816,8 +816,8 @@ void AuctionHouseBot() /////////////////////////////////////////////////////////////////////////////// void AuctionHouseBotInit() { - AHBSeller = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false); - AHBBuyer = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false); + sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false); + sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false); No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", true); Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", false); Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", true); -- cgit v1.2.3