From 3f24bc90856123732521aee92ea81bf02db18320 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 21 Aug 2009 18:13:21 +0200 Subject: * Don't apply double RAP modifier to Steady Shot, pointed out by thenecromancer --HG-- branch : trunk --- src/game/SpellEffects.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/game') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 13a2a635c06..be4aef15ff0 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -600,7 +600,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) { damage += urand(uint32(item->GetProto()->Damage->DamageMin), uint32(item->GetProto()->Damage->DamageMax)); damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay/1000; - damage += ((Player*)m_caster)->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f; } } -- cgit v1.2.3