From 435570903a8eee6e9d81dd3e871aace1eb3cd73e Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 25 Mar 2009 15:48:54 -0600 Subject: *Fix dynamic object radius. Backported from TC2. --HG-- branch : trunk --- src/game/DynamicObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game') diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index fd3e16e79d7..fddac254272 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -75,7 +75,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); - SetFloatValue( DYNAMICOBJECT_RADIUS, radius); + SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2); SetFloatValue( DYNAMICOBJECT_POS_X, x ); SetFloatValue( DYNAMICOBJECT_POS_Y, y ); SetFloatValue( DYNAMICOBJECT_POS_Z, z ); -- cgit v1.2.3