From 7ef50b62c8a3a9092e18a5eeb34bbc6b4e7b3f65 Mon Sep 17 00:00:00 2001 From: Anubisss Date: Fri, 14 May 2010 22:22:26 +0200 Subject: Drop out Grobbulus's Mutating Injection spell code from core. It's handled correctly via table spell_linked_spell. Also, this commit fixes the bug that spell Mutating Injection casted on the target two times by each casts. --HG-- branch : trunk --- src/game/SpellAuraEffects.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/game') diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp index bba205d1046..65b47e7c228 100644 --- a/src/game/SpellAuraEffects.cpp +++ b/src/game/SpellAuraEffects.cpp @@ -5640,14 +5640,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo if (BattleGround *bg = target->ToPlayer()->GetBattleGround()) bg->RemovePlayerFromResurrectQueue(target->GetGUID()); break; - case 28169: // Mutating Injection - { - // Mutagen Explosion - target->CastSpell(target, 28206, true, NULL, this); - // Poison Cloud - target->CastSpell(target, 28240, true, NULL, this); - return; - } case 36730: // Flame Strike { target->CastSpell(target, 36731, true, NULL, this); -- cgit v1.2.3