From 92cfbad2b2f1bcf4e3cbf68b508d62e595eca566 Mon Sep 17 00:00:00 2001 From: Disassembler Date: Mon, 4 May 2009 16:54:35 +0200 Subject: Backport from TC2 (resp. Mangos) conf options Death.Bones.* for disable bones creating from corpse in world zones or in arena/bg. --HG-- branch : trunk --- src/game/GlobalEvents.cpp | 2 +- src/game/ObjectAccessor.cpp | 8 ++++++-- src/game/ObjectAccessor.h | 2 +- src/game/Player.cpp | 2 +- src/game/World.cpp | 2 ++ src/game/World.h | 2 ++ 6 files changed, 13 insertions(+), 5 deletions(-) (limited to 'src/game') diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp index a2dd89d34c0..957462b9e22 100644 --- a/src/game/GlobalEvents.cpp +++ b/src/game/GlobalEvents.cpp @@ -55,7 +55,7 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones) { if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid)) { - sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow); + sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow); CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); } } diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 0608408cf5e..2182af0b751 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -38,6 +38,7 @@ #include "Opcodes.h" #include "ObjectDefines.h" #include "MapInstanced.h" +#include "World.h" #include @@ -423,7 +424,7 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma } Corpse* -ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid) +ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { Corpse *corpse = GetCorpseForPlayerGUID(player_guid); if(!corpse) @@ -449,7 +450,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid) Corpse *bones = NULL; // create the bones only if the map and the grid is loaded at the corpse's location - if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY())) + // ignore bones creating option in case insignia + if (map && (insignia || + (map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) && + !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY())) { // Create bones, don't change Corpse bones = new Corpse; diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index bbfc06b78b6..9399035afd8 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -192,7 +192,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton