From 74dd02d024007c3a09219177fabfe9010b1bce63 Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 19 Apr 2010 09:26:37 +0200 Subject: Remove LOTS of compile warnings --HG-- branch : trunk --- src/scripts/examples/example_creature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/scripts/examples/example_creature.cpp') diff --git a/src/scripts/examples/example_creature.cpp b/src/scripts/examples/example_creature.cpp index b24dd7bdf1b..856b680e2e6 100644 --- a/src/scripts/examples/example_creature.cpp +++ b/src/scripts/examples/example_creature.cpp @@ -133,7 +133,7 @@ struct example_creatureAI : public ScriptedAI //*** HANDLED FUNCTION *** //Our Receive emote function - void ReceiveEmote(Player* pPlayer, uint32 uiTextEmote) + void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote) { me->HandleEmoteCommand(uiTextEmote); @@ -255,7 +255,7 @@ CreatureAI* GetAI_example_creature(Creature* pCreature) } //This function is called when the player clicks an option on the gossip menu -bool GossipSelect_example_creature(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +bool GossipSelect_example_creature(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) { if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { -- cgit v1.2.3