From d19e12708001fbef2308be0e8cb5375a2ac7af48 Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 19:14:10 +0200 Subject: Code style (game + scripts only): "if(" --> "if (" --HG-- branch : trunk --- src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp | 2 +- src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/scripts/outland/tempest_keep') diff --git a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp index 148e174bed2..fcc76c4eec3 100644 --- a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp +++ b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp @@ -214,7 +214,7 @@ struct boss_high_astromancer_solarianAI : public ScriptedAI if (Wrath_Timer <= diff) { m_creature->InterruptNonMeleeSpells(false); - if(Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER, true); Wrath_Timer = 20000+rand()%5000; } else Wrath_Timer -= diff; diff --git a/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp b/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp index 2f56606a031..26a744e6ff4 100644 --- a/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp +++ b/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp @@ -613,7 +613,7 @@ struct boss_kaelthasAI : public ScriptedAI if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD)) { Phase = 2; - if(m_pInstance) + if (m_pInstance) m_pInstance->SetData(DATA_KAELTHASEVENT, 2); DoScriptText(SAY_PHASE2_WEAPON, m_creature); @@ -656,7 +656,7 @@ struct boss_kaelthasAI : public ScriptedAI if (Phase_Timer <= diff) { DoScriptText(SAY_PHASE3_ADVANCE, m_creature); - if(m_pInstance) + if (m_pInstance) m_pInstance->SetData(DATA_KAELTHASEVENT, 3); Phase = 3; PhaseSubphase = 0; @@ -692,7 +692,7 @@ struct boss_kaelthasAI : public ScriptedAI DoScriptText(SAY_PHASE4_INTRO2, m_creature); Phase = 4; - if(m_pInstance) + if (m_pInstance) m_pInstance->SetData(DATA_KAELTHASEVENT, 4); // Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael. @@ -785,7 +785,7 @@ struct boss_kaelthasAI : public ScriptedAI { if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 50) { - if(m_pInstance) + if (m_pInstance) m_pInstance->SetData(DATA_KAELTHASEVENT, 4); Phase = 5; Phase_Timer = 10000; -- cgit v1.2.3