From 46f0674e237dd8fe97ba4f0769e18b4adfce841b Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 7 Apr 2010 23:56:35 +0200 Subject: Code Style (game + scripts only): ">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk --- src/scripts/world/npc_professions.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/scripts/world') diff --git a/src/scripts/world/npc_professions.cpp b/src/scripts/world/npc_professions.cpp index 2fb9ca50d02..da84a6d842a 100644 --- a/src/scripts/world/npc_professions.cpp +++ b/src/scripts/world/npc_professions.cpp @@ -361,7 +361,7 @@ bool GossipHello_npc_prof_alchemy(Player* pPlayer, Creature* pCreature) uint32 eCreature = pCreature->GetEntry(); - if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY)>=350 && pPlayer->getLevel() > 67) + if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && pPlayer->getLevel() > 67) { if (pPlayer->GetQuestRewardStatus(10899) || pPlayer->GetQuestRewardStatus(10902) || pPlayer->GetQuestRewardStatus(10897)) { @@ -548,13 +548,13 @@ bool GossipHello_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature) uint32 eCreature = pCreature->GetEntry(); //WEAPONSMITH & ARMORSMITH - if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING)>=225) + if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225) { switch (eCreature) { case 11145: //Myolor Sunderfury case 11176: //Krathok Moltenfist - if (!pPlayer->HasSpell(S_ARMOR) && !pPlayer->HasSpell(S_WEAPON) && pPlayer->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY) + if (!pPlayer->HasSpell(S_ARMOR) && !pPlayer->HasSpell(S_WEAPON) && pPlayer->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); if (!pPlayer->HasSpell(S_WEAPON) && !pPlayer->HasSpell(S_ARMOR) && pPlayer->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY) pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); @@ -572,7 +572,7 @@ bool GossipHello_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature) } } //WEAPONSMITH SPEC - if (pPlayer->HasSpell(S_WEAPON) && pPlayer->getLevel() > 49 && pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING)>=250) + if (pPlayer->HasSpell(S_WEAPON) && pPlayer->getLevel() > 49 && pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250) { switch (eCreature) { @@ -958,7 +958,7 @@ bool GossipHello_npc_prof_leather(Player* pPlayer, Creature* pCreature) uint32 eCreature = pCreature->GetEntry(); - if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING)>=250 && pPlayer->getLevel() > 49) + if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && pPlayer->getLevel() > 49) { switch (eCreature) { @@ -1102,7 +1102,7 @@ bool GossipHello_npc_prof_tailor(Player* pPlayer, Creature* pCreature) uint32 eCreature = pCreature->GetEntry(); //TAILORING SPEC - if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING)>=350 && pPlayer->getLevel() > 59) + if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 350 && pPlayer->getLevel() > 59) { if (pPlayer->GetQuestRewardStatus(10831) || pPlayer->GetQuestRewardStatus(10832) || pPlayer->GetQuestRewardStatus(10833)) { -- cgit v1.2.3