From a04393f5542cc02b1af0e4259d98cc40080972d1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 10 Oct 2014 23:19:40 +0200 Subject: Core/Auth: Moved battle.net handling to separate project --- src/server/bnetserver/Server/ModuleManager.cpp | 57 ++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 src/server/bnetserver/Server/ModuleManager.cpp (limited to 'src/server/bnetserver/Server/ModuleManager.cpp') diff --git a/src/server/bnetserver/Server/ModuleManager.cpp b/src/server/bnetserver/Server/ModuleManager.cpp new file mode 100644 index 00000000000..8dc43136739 --- /dev/null +++ b/src/server/bnetserver/Server/ModuleManager.cpp @@ -0,0 +1,57 @@ +/* + * Copyright (C) 2008-2014 TrinityCore + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see . + */ + +#include "ModuleManager.h" +#include "DatabaseEnv.h" + +Battlenet::ModuleManager::~ModuleManager() +{ + for (auto const& m : _modules) + delete m.second; +} + +void Battlenet::ModuleManager::Load() +{ + QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules"); + if (result) + { + do + { + Field* fields = result->Fetch(); + ModuleInfo* module = new ModuleInfo(); + module->Type = fields[2].GetString(); + HexStrToByteArray(fields[0].GetString(), module->ModuleId); + std::string data = fields[4].GetString(); + module->DataSize = data.length() / 2; + if (module->DataSize) + { + module->Data = new uint8[data.length() / 2]; + HexStrToByteArray(data, module->Data); + } + + _modules[{ fields[3].GetString(), fields[1].GetString() }] = module; + } while (result->NextRow()); + } +} + +Battlenet::ModuleInfo* Battlenet::ModuleManager::CreateModule(std::string const& os, std::string const& name) const +{ + ModuleKey key { os, name }; + ASSERT(_modules.count(key)); + + return new ModuleInfo(*_modules.at(key)); +} -- cgit v1.2.3