From 802657250c20088d7f42ec7c836589a532e66fcc Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 14 Jan 2013 09:50:59 +0100 Subject: Core/Misc: Apply codestyle to multiple files --- src/server/collision/DynamicTree.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/collision/DynamicTree.cpp') diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp index 1a2f721a69f..c6754278d17 100644 --- a/src/server/collision/DynamicTree.cpp +++ b/src/server/collision/DynamicTree.cpp @@ -227,7 +227,7 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& star bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const { - Vector3 v1(x1,y1,z1), v2(x2,y2,z2); + Vector3 v1(x1, y1, z1), v2(x2, y2, z2); float maxDist = (v2 - v1).magnitude(); @@ -243,8 +243,8 @@ bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, flo float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const { - Vector3 v(x,y,z); - Ray r(v, Vector3(0,0,-1)); + Vector3 v(x, y, z); + Ray r(v, Vector3(0, 0, -1)); DynamicTreeIntersectionCallback callback(phasemask); impl.intersectZAllignedRay(r, callback, maxSearchDist); -- cgit v1.2.3