From c53d722aa29ff3a39d881de7d6ef86b79deffe48 Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 14 Feb 2012 18:19:40 -0500 Subject: Core/Collision: Models with flag MOD_M2 (mostly trees, among some other objects) should not be taken into account for LoS checks, this check does not apply to gameobjects (yet) closes #3495 Signed-off-by: Subv --- src/server/collision/Maps/MapTree.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/collision/Maps/MapTree.cpp') diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index fda0535e8a7..c839f3f4ffa 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -309,7 +309,7 @@ namespace VMAP #endif if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn)) { - WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags); sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str()); if (model) { @@ -380,7 +380,7 @@ namespace VMAP if (result) { // acquire model instance - WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags); if (!model) sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); -- cgit v1.2.3