From e5b7f6ad01cbf85c6212f0cc4e8584c621f225b7 Mon Sep 17 00:00:00 2001 From: click Date: Tue, 27 Jul 2010 17:29:33 +0200 Subject: Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d) This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell as prevent creatures from falling inside larger solid object around the world. --HG-- branch : trunk --- src/server/collision/Maps/MapTree.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/collision/Maps/MapTree.cpp') diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index b47e34b2b72..4fce91920e9 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -224,12 +224,12 @@ namespace VMAP //========================================================= - float StaticMapTree::getHeight(const Vector3& pPos) const + float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const { float height = G3D::inf(); Vector3 dir = Vector3(0,0,-1); G3D::Ray ray(pPos, dir); // direction with length of 1 - float maxDist = VMapDefinitions::getMaxCanFallDistance(); + float maxDist = maxSearchDist; if (getIntersectionTime(ray, maxDist, false)) { height = pPos.z - maxDist; -- cgit v1.2.3