From 1f66d719f2cbbcb144b5080c89dd73fcae261798 Mon Sep 17 00:00:00 2001 From: StormBytePP Date: Sat, 15 Aug 2015 02:19:10 +0200 Subject: Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library These changes enables to build tools only without even having MySQL installed --- src/server/collision/Maps/TileAssembler.h | 119 ------------------------------ 1 file changed, 119 deletions(-) delete mode 100644 src/server/collision/Maps/TileAssembler.h (limited to 'src/server/collision/Maps/TileAssembler.h') diff --git a/src/server/collision/Maps/TileAssembler.h b/src/server/collision/Maps/TileAssembler.h deleted file mode 100644 index 581622c6b73..00000000000 --- a/src/server/collision/Maps/TileAssembler.h +++ /dev/null @@ -1,119 +0,0 @@ -/* - * Copyright (C) 2008-2015 TrinityCore - * Copyright (C) 2005-2010 MaNGOS - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see . - */ - -#ifndef _TILEASSEMBLER_H_ -#define _TILEASSEMBLER_H_ - -#include -#include -#include -#include - -#include "ModelInstance.h" -#include "WorldModel.h" - -namespace VMAP -{ - /** - This Class is used to convert raw vector data into balanced BSP-Trees. - To start the conversion call convertWorld(). - */ - //=============================================== - - class ModelPosition - { - private: - G3D::Matrix3 iRotation; - public: - ModelPosition(): iScale(0.0f) { } - G3D::Vector3 iPos; - G3D::Vector3 iDir; - float iScale; - void init() - { - iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iDir.y/180.f, G3D::pif()*iDir.x/180.f, G3D::pif()*iDir.z/180.f); - } - G3D::Vector3 transform(const G3D::Vector3& pIn) const; - void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; } - }; - - typedef std::map UniqueEntryMap; - typedef std::multimap TileMap; - - struct MapSpawns - { - UniqueEntryMap UniqueEntries; - TileMap TileEntries; - }; - - typedef std::map MapData; - //=============================================== - - struct GroupModel_Raw - { - uint32 mogpflags; - uint32 GroupWMOID; - - G3D::AABox bounds; - uint32 liquidflags; - std::vector triangles; - std::vector vertexArray; - class WmoLiquid* liquid; - - GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0), - liquid(NULL) { } - ~GroupModel_Raw(); - - bool Read(FILE* f); - }; - - struct WorldModel_Raw - { - uint32 RootWMOID; - std::vector groupsArray; - - bool Read(const char * path); - }; - - class TileAssembler - { - private: - std::string iDestDir; - std::string iSrcDir; - bool (*iFilterMethod)(char *pName); - G3D::Table iUniqueNameIds; - unsigned int iCurrentUniqueNameId; - MapData mapData; - std::set spawnedModelFiles; - - public: - TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName); - virtual ~TileAssembler(); - - bool convertWorld2(); - bool readMapSpawns(); - bool calculateTransformedBound(ModelSpawn &spawn); - void exportGameobjectModels(); - - bool convertRawFile(const std::string& pModelFilename); - void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; } - std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName); - }; - -} // VMAP -#endif /*_TILEASSEMBLER_H_*/ -- cgit v1.2.3