From 9ec22fffa00135cd776afebe2899bf54fb52f15f Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 11 Jun 2013 17:28:16 +0200 Subject: Core/Objects: Object scale will now also affect bounding radius and combat reach fields --- src/server/collision/Models/GameObjectModel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/collision/Models/GameObjectModel.cpp') diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index e166a860cd2..9db3d706fca 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -139,7 +139,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn if (Creature* c = const_cast(go).SummonCreature(24440, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN)) { c->setFaction(35); - c->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1f); + c->SetObjectScale(0.1f); } } #endif -- cgit v1.2.3