From 1d2aafd39bcb79a67357d198ce9b2345642fdd39 Mon Sep 17 00:00:00 2001 From: StormBytePP Date: Wed, 19 Aug 2015 19:02:10 +0200 Subject: Core/Build: Merge common library and move database out of shared --- src/server/collision/Models/GameObjectModel.h | 87 --------------------------- 1 file changed, 87 deletions(-) delete mode 100644 src/server/collision/Models/GameObjectModel.h (limited to 'src/server/collision/Models/GameObjectModel.h') diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h deleted file mode 100644 index 17669189af5..00000000000 --- a/src/server/collision/Models/GameObjectModel.h +++ /dev/null @@ -1,87 +0,0 @@ -/* - * Copyright (C) 2008-2015 TrinityCore - * Copyright (C) 2005-2009 MaNGOS - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see . - */ - -#ifndef _GAMEOBJECT_MODEL_H -#define _GAMEOBJECT_MODEL_H - -#include -#include -#include -#include - -#include "Define.h" -#include - -namespace VMAP -{ - class WorldModel; -} - -class GameObject; -struct GameObjectDisplayInfoEntry; - -class GameObjectModelOwnerBase -{ -public: - virtual bool IsSpawned() const { return false; } - virtual uint32 GetDisplayId() const { return 0; } - virtual uint32 GetPhaseMask() const { return 0; } - virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); } - virtual float GetOrientation() const { return 0.0f; } - virtual float GetScale() const { return 1.0f; } - virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { } -}; - -class GameObjectModel /*, public Intersectable*/ -{ - GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(NULL) { } -public: - std::string name; - - const G3D::AABox& getBounds() const { return iBound; } - - ~GameObjectModel(); - - const G3D::Vector3& getPosition() const { return iPos;} - - /** Enables\disables collision. */ - void disable() { phasemask = 0;} - void enable(uint32 ph_mask) { phasemask = ph_mask;} - - bool isEnabled() const {return phasemask != 0;} - - bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; - - static GameObjectModel* Create(std::unique_ptr modelOwner, std::string const& dataPath); - - bool UpdatePosition(); - -private: - bool initialize(std::unique_ptr modelOwner, std::string const& dataPath); - - uint32 phasemask; - G3D::AABox iBound; - G3D::Matrix3 iInvRot; - G3D::Vector3 iPos; - float iInvScale; - float iScale; - VMAP::WorldModel* iModel; - std::unique_ptr owner; -}; - -#endif // _GAMEOBJECT_MODEL_H -- cgit v1.2.3