From 26af8ac65a86714792fdd054d7066542c4d5daa2 Mon Sep 17 00:00:00 2001 From: Kandera Date: Tue, 4 Sep 2012 12:07:20 -0400 Subject: Core/Gameobject: another attempt at fixing collision. chest gameobject initial collision provided by vincent-michael --- src/server/collision/Models/GameObjectModel.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/collision/Models/GameObjectModel.h') diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h index 0bb6c0f47bc..78a0e876676 100644 --- a/src/server/collision/Models/GameObjectModel.h +++ b/src/server/collision/Models/GameObjectModel.h @@ -61,6 +61,8 @@ public: void disable() { phasemask = 0;} void enable(uint32 ph_mask) { phasemask = ph_mask;} + bool isEnabled() const {return phasemask != 0;} + bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; static GameObjectModel* Create(const GameObject& go); -- cgit v1.2.3