From 478946284d6949922267a24dae45e4ac4532ff56 Mon Sep 17 00:00:00 2001 From: click Date: Sat, 10 Jul 2010 05:14:05 +0200 Subject: Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d) --HG-- branch : trunk --- src/server/collision/Models/ModelInstance.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/server/collision/Models/ModelInstance.cpp') diff --git a/src/server/collision/Models/ModelInstance.cpp b/src/server/collision/Models/ModelInstance.cpp index af32d4026e7..1ab6b363b22 100644 --- a/src/server/collision/Models/ModelInstance.cpp +++ b/src/server/collision/Models/ModelInstance.cpp @@ -57,8 +57,11 @@ namespace VMAP Ray modRay(p, iInvRot * pRay.direction()); float distance = pMaxDist * iInvScale; bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit); - distance *= iScale; - pMaxDist = distance; + if(hit) + { + distance *= iScale; + pMaxDist = distance; + } return hit; } -- cgit v1.2.3