From df3b08d14018f13063c68b8886422ec7b1cbcc63 Mon Sep 17 00:00:00 2001 From: DDuarte Date: Sat, 9 Aug 2014 21:32:26 +0100 Subject: Core/Server: Use nullptr instead of 0 where pointers are expected --- src/server/collision/Models/ModelInstance.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/collision/Models/ModelInstance.h') diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h index 3ea68f57ba4..1cb8fdde942 100644 --- a/src/server/collision/Models/ModelInstance.h +++ b/src/server/collision/Models/ModelInstance.h @@ -63,9 +63,9 @@ namespace VMAP class ModelInstance: public ModelSpawn { public: - ModelInstance(): iInvScale(0.0f), iModel(0) { } + ModelInstance(): iInvScale(0.0f), iModel(nullptr) { } ModelInstance(const ModelSpawn &spawn, WorldModel* model); - void setUnloaded() { iModel = 0; } + void setUnloaded() { iModel = nullptr; } bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const; void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const; bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const; -- cgit v1.2.3