From ed75b0649add23e082976fa4e5d504bc0c312602 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 7 May 2015 00:07:44 +0200 Subject: Tools: Modified output files of all extractors to use 4 characters for map id and changed name format of map files to include a separator between values '_' that makes tokenization possible * This fixes generating mmaps for maps with id >= 1000 * Fixed a crash happening when unloading last phased mmap tile * Removed remaining references to libmpq in CMakeLists Reextracting maps/vmaps/mmaps IS REQUIRED after this commit --- src/server/collision/VMapDefinitions.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/collision/VMapDefinitions.h') diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h index 8d18372d2b1..7234256f069 100644 --- a/src/server/collision/VMapDefinitions.h +++ b/src/server/collision/VMapDefinitions.h @@ -25,8 +25,8 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.2"; - const char RAW_VMAP_MAGIC[] = "VMAP042"; // used in extracted vmap files with raw data + const char VMAP_MAGIC[] = "VMAP_4.3"; + const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... -- cgit v1.2.3