From 2585e799f95f259dd4b422daf15ef7963173c408 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Fri, 25 Apr 2014 21:19:30 +0200 Subject: Core/Misc: Change how Position struct is retrieved Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf910430cdf3070987ce085da3c2666da changes by return a Position object instead of accepting a Position parameter by reference. --- src/server/game/AI/CreatureAI.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 07c75eb424f..dd8b42deb9f 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -252,15 +252,13 @@ Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawn Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType) { - Position pos; - obj->GetRandomNearPosition(pos, radius); + Position pos = obj->GetRandomNearPosition(radius); return me->SummonCreature(entry, pos, summonType, despawnTime); } Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType) { - Position pos; - obj->GetRandomNearPosition(pos, radius); + Position pos = obj->GetRandomNearPosition(radius); pos.m_positionZ += flightZ; return me->SummonCreature(entry, pos, summonType, despawnTime); } -- cgit v1.2.3