From 20a61b6400b17d09f7fc78bc75783aff16e7a029 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 2 Aug 2013 19:56:48 +0200 Subject: Core/Creatures: DoTs and self damage will no longer reset time since last damage taken for stopping creature from evading --- src/server/game/AI/CreatureAI.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 09a6725485a..a494507919a 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -165,8 +165,6 @@ void CreatureAI::EnterEvadeMode() if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons! me->GetVehicleKit()->Reset(true); - - me->SetLastDamagedTime(0); } /*void CreatureAI::AttackedBy(Unit* attacker) @@ -236,6 +234,7 @@ bool CreatureAI::_EnterEvadeMode() me->LoadCreaturesAddon(); me->SetLootRecipient(NULL); me->ResetPlayerDamageReq(); + me->SetLastDamagedTime(0); if (me->IsInEvadeMode()) return false; -- cgit v1.2.3