From 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 1 Apr 2018 13:52:36 +0200 Subject: Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good. --- src/server/game/AI/CreatureAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 22e2226af50..0686ad20c6e 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -159,7 +159,7 @@ void CreatureAI::TriggerAlert(Unit const* who) const // Face the unit (stealthed player) and set distracted state for 5 seconds me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS); me->StopMoving(); - me->SetFacingTo(me->GetAngle(who)); + me->SetFacingTo(me->GetAbsoluteAngle(who)); } void CreatureAI::EnterEvadeMode(EvadeReason why) -- cgit v1.2.3