From 5c0b0add27299ee94448b36cabe32e724b682cd6 Mon Sep 17 00:00:00 2001 From: Rushor Date: Mon, 8 Feb 2016 17:04:03 +0100 Subject: Core/Unit: Do not remove auras from Pets and Guardians after evading * this adds free space for further adjustments * this fixes #14347 --- src/server/game/AI/CreatureAI.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index c254a9124c1..c46d80cc0df 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -257,9 +257,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) if (!me->IsAlive()) return false; - // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle - // don't remove clone caster on evade (to be verified) - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); + me->RemoveAurasOnEvade(); // sometimes bosses stuck in combat? me->DeleteThreatList(); -- cgit v1.2.3