From 92447425279151373e6608e18214c7166bc7f46e Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 29 Mar 2020 21:00:08 +0200 Subject: Revert "Core/AI: Fix reset and interruption of non melee spells" This reverts commit cc0c56ceae69cab3133e3efc8173b4fd857852da. --- src/server/game/AI/CreatureAI.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 9fb915a436a..e028665e843 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -205,11 +205,6 @@ void CreatureAI::JustAppeared() } } -void CreatureAI::JustReachedHome() -{ - Reset(); -} - void CreatureAI::JustEnteredCombat(Unit* who) { if (!IsEngaged() && !me->CanHaveThreatList()) @@ -239,6 +234,7 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) } } + Reset(); } bool CreatureAI::UpdateVictim() @@ -280,7 +276,6 @@ void CreatureAI::EngagementStart(Unit* who) } _isEngaged = true; - me->InterruptNonMeleeSpells(false); me->AtEngage(who); } -- cgit v1.2.3