From 9c603ea87f09c47d52f093ccc73ee75c15eff6f5 Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 31 Jul 2019 13:17:32 +0200 Subject: Core/Combat: Properly unset engagement flag on death. --- src/server/game/AI/CreatureAI.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 141b0a82082..5c87fc8806d 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -240,6 +240,12 @@ bool CreatureAI::UpdateVictim() if (!IsEngaged()) return false; + if (!me->IsAlive()) + { + EngagementOver(); + return false; + } + if (!me->HasReactState(REACT_PASSIVE)) { if (Unit* victim = me->SelectVictim()) -- cgit v1.2.3