From a09d5d485404ce5ee976dbba74ab0b50f3a2bcde Mon Sep 17 00:00:00 2001 From: Killyana Date: Sun, 29 Dec 2019 14:05:03 +0100 Subject: Creature/AI: Reset CoolDowns on evade Closes #24008 (cherry picked from commit cb11ad97fb9eb6202b54913b0f522eda4935d533) --- src/server/game/AI/CreatureAI.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index b222d96985e..71d01702f5b 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -31,6 +31,7 @@ #include "ObjectAccessor.h" #include "Player.h" #include "SpellMgr.h" +#include "SpellHistory.h" #include "TemporarySummon.h" #include "Vehicle.h" #include "World.h" @@ -315,6 +316,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); me->DoNotReacquireSpellFocusTarget(); + me->GetSpellHistory()->ResetAllCooldowns(); EngagementOver(); return true; -- cgit v1.2.3