From a32aeceb0da5d691eb655e80eb9ea7b32fc44839 Mon Sep 17 00:00:00 2001 From: Killyana Date: Wed, 1 Jan 2020 17:19:37 +0100 Subject: Core/Creature: Clear creature focus after an evade --- src/server/game/AI/CreatureAI.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 5f1d13e047c..791c53dba39 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -310,6 +310,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); me->DoNotReacquireSpellFocusTarget(); + me->SetTarget(ObjectGuid::Empty); me->GetSpellHistory()->ResetAllCooldowns(); EngagementOver(); -- cgit v1.2.3