From cc0c56ceae69cab3133e3efc8173b4fd857852da Mon Sep 17 00:00:00 2001 From: Killyana Date: Sun, 22 Mar 2020 16:11:19 +0100 Subject: Core/AI: Fix reset and interruption of non melee spells --- src/server/game/AI/CreatureAI.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index e028665e843..9fb915a436a 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -205,6 +205,11 @@ void CreatureAI::JustAppeared() } } +void CreatureAI::JustReachedHome() +{ + Reset(); +} + void CreatureAI::JustEnteredCombat(Unit* who) { if (!IsEngaged() && !me->CanHaveThreatList()) @@ -234,7 +239,6 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) } } - Reset(); } bool CreatureAI::UpdateVictim() @@ -276,6 +280,7 @@ void CreatureAI::EngagementStart(Unit* who) } _isEngaged = true; + me->InterruptNonMeleeSpells(false); me->AtEngage(who); } -- cgit v1.2.3