From f16df538eeaecbb5e9364368cfa48d04f48db4de Mon Sep 17 00:00:00 2001 From: click Date: Sun, 12 Jun 2011 01:47:45 +0200 Subject: Core: More codestyle cleanups --- src/server/game/AI/CreatureAI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/CreatureAI.cpp') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 09640661fd5..1932710a43e 100755 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -56,13 +56,13 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/) if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim()) { - if (Unit *target = creature->SelectNearestTarget(50)) + if (Unit* target = creature->SelectNearestTarget(50)) creature->AI()->AttackStart(target); else if (creature->isSummon()) { if (Unit *summoner = creature->ToTempSummon()->GetSummoner()) { - Unit *target = summoner->getAttackerForHelper(); + Unit* target = summoner->getAttackerForHelper(); if (!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty()) target = summoner->getThreatManager().getHostilTarget(); if (target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target))) -- cgit v1.2.3