From 634776e0bcc90e610a3f736e8ddf75792ad9b73e Mon Sep 17 00:00:00 2001 From: Spp Date: Fri, 3 Aug 2012 15:54:54 +0200 Subject: Fix compile under windows --- src/server/game/AI/EventAI/CreatureEventAIMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/EventAI') diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp index 2d7c64bf5df..7289a4eed28 100755 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp @@ -209,7 +209,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id); continue; } - + // Only on the first script if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty()) sLog->outError(LOG_FILTER_SQL, "Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id); -- cgit v1.2.3