From e0ffae436c339b7dba3249ba62ca4a3362a6eba7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 12 Sep 2010 19:17:58 +0200 Subject: Core/Quests: Fixed remaining issues with quest crediting (note: previous commits did not introduce issues, only revealed them) Core/DBLayer: Fixed more compile warnings Core/Spells: Corrected code style from revision 634af79146 Closes issue #3956. --HG-- branch : trunk --- src/server/game/AI/EventAI/CreatureEventAI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/EventAI') diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index ec0b12a0b42..f7e0fe56392 100644 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -697,13 +697,13 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 case ACTION_T_KILLED_MONSTER: //first attempt player who tapped creature if (Player* pPlayer = me->GetLootRecipient()) - pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, me); + pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, pPlayer); // pPlayer as param is a hacky solution not to use GUID else { //if not available, use pActionInvoker if (Unit* pTarget = GetTargetByType(action.killed_monster.target, pActionInvoker)) if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself()) - pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, me); + pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, pPlayer); } break; case ACTION_T_SET_INST_DATA: -- cgit v1.2.3