From bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 1 Apr 2018 13:52:36 +0200 Subject: Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good. (cherry picked from commit 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa) --- src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/PlayerAI') diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index edd59878942..fb359ea6cb2 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -1278,7 +1278,7 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff) if (me->IsStopped() && !me->HasUnitState(UNIT_STATE_CANNOT_TURN)) { - float targetAngle = me->GetAngle(target); + float targetAngle = me->GetAbsoluteAngle(target); if (_forceFacing || fabs(me->GetOrientation() - targetAngle) > 0.4f) { me->SetFacingTo(targetAngle); -- cgit v1.2.3