From 039d87bbc9c948122418b35f5fd835fb8d3b5efa Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 1 Jan 2011 23:37:35 +0100 Subject: Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one Scripts/Icecrown Citadel: Added checks to prevent skipping bosses --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index bb21252efb0..ddf000e31c7 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -545,7 +545,15 @@ void BossAI::_EnterCombat() me->setActive(true); DoZoneInCombat(); if (instance) + { + // bosses do not respawn, check only on enter combat + if (!instance->CheckRequiredBosses(bossId)) + { + EnterEvadeMode(); + return; + } instance->SetBossState(bossId, IN_PROGRESS); + } } void BossAI::TeleportCheaters() -- cgit v1.2.3