From 3400c5a52c8ea35e56d57326f904dc0127c33048 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 26 Feb 2023 00:58:48 +0100 Subject: Core/Spells: Updated silence flags for 9.0 and rename unit flag to its new meaning --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index e8711ffe473..9b06aebd30a 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -309,7 +309,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec return nullptr; // Silenced so we can't cast - if (me->HasUnitFlag(UNIT_FLAG_SILENCED)) + if (me->IsSilenced(school ? SpellSchoolMask(school) : SPELL_SCHOOL_MASK_MAGIC)) return nullptr; // Using the extended script system we first create a list of viable spells -- cgit v1.2.3