From 450f9e7d99879903bc919981668b1ac847631bc2 Mon Sep 17 00:00:00 2001 From: Kandera Date: Tue, 10 Jul 2012 16:19:18 -0400 Subject: Core/Escort: fix issues with escorts not attacking enemies. --- src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 2243734f642..863040142be 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -462,6 +462,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false //disable npcflags me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID); -- cgit v1.2.3