From 585f978c58648b4da5f55e437719ce2ed6354fe0 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 1 Jul 2015 02:22:03 +0200 Subject: Core: Started work on 6.2.0.20182 --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index c53b532658d..f1a3afcb8fe 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -373,13 +373,13 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO } if (mainHand >= 0) - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(mainHand)); + me->SetVirtualItem(0, uint32(mainHand)); if (offHand >= 0) - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(offHand)); + me->SetVirtualItem(1, uint32(offHand)); if (ranged >= 0) - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, uint32(ranged)); + me->SetVirtualItem(2, uint32(ranged)); } void ScriptedAI::SetCombatMovement(bool allowMovement) -- cgit v1.2.3