From 588143b9b69a81eee69d5fb3b9690c8aafc1a38f Mon Sep 17 00:00:00 2001 From: Rat Date: Sun, 16 Nov 2014 14:20:01 +0100 Subject: Core/Spells: Spell system updates (don't even try to compile this) --- src/server/game/AI/ScriptedAI/ScriptedCreature.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 5bf3c41df41..6d8e5d67ebb 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -282,9 +282,9 @@ struct ScriptedAI : public CreatureAI { switch (_difficulty) { - case DUNGEON_DIFFICULTY_NORMAL: + case DIFFICULTY_NORMAL: return normal5; - case DUNGEON_DIFFICULTY_HEROIC: + case DIFFICULTY_HEROIC: return heroic10; default: break; @@ -298,9 +298,9 @@ struct ScriptedAI : public CreatureAI { switch (_difficulty) { - case RAID_DIFFICULTY_10MAN_NORMAL: + case DIFFICULTY_10_N: return normal10; - case RAID_DIFFICULTY_25MAN_NORMAL: + case DIFFICULTY_25_N: return normal25; default: break; @@ -314,13 +314,13 @@ struct ScriptedAI : public CreatureAI { switch (_difficulty) { - case RAID_DIFFICULTY_10MAN_NORMAL: + case DIFFICULTY_10_N: return normal10; - case RAID_DIFFICULTY_25MAN_NORMAL: + case DIFFICULTY_25_N: return normal25; - case RAID_DIFFICULTY_10MAN_HEROIC: + case DIFFICULTY_10_HC: return heroic10; - case RAID_DIFFICULTY_25MAN_HEROIC: + case DIFFICULTY_25_HC: return heroic25; default: break; -- cgit v1.2.3