From 5a516fb6549e460e68b45005a17ec1b6217fefa5 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 24 Jan 2021 21:40:02 +0100 Subject: Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 7c8ecfae7f9..fc9477a85d1 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -25,6 +25,7 @@ #include "GridNotifiersImpl.h" #include "InstanceScript.h" #include "Log.h" +#include "Loot.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "PhasingHandler.h" @@ -520,7 +521,13 @@ void BossAI::_JustDied() summons.DespawnAll(); scheduler.CancelAll(); if (instance) + { + if (me->m_loot) + if (DungeonEncounterEntry const* dungeonEncounter = instance->GetBossDungeonEncounter(_bossId)) + me->m_loot->SetDungeonEncounterId(dungeonEncounter->ID); + instance->SetBossState(_bossId, DONE); + } } void BossAI::_JustReachedHome() -- cgit v1.2.3