From 6fa8b8e1d57f992e14eec3b511bf827ebdd1c9ea Mon Sep 17 00:00:00 2001 From: ariel- Date: Sat, 27 May 2017 02:21:06 -0300 Subject: Core/Creature: fix _DespawnAtEvade saving wrong respawn time Closes #19557 (cherry picked from commit 47d387d6b0d123334e4721c55426c1d236297112) --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 71125e716a6..bde3a192642 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -537,7 +537,7 @@ bool BossAI::CanAIAttack(Unit const* target) const return CheckBoundary(target); } -void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who) +void BossAI::_DespawnAtEvade(uint32 delayToRespawn /*= 30*/, Creature* who /*= nullptr*/) { if (delayToRespawn < 2) { -- cgit v1.2.3