From 738f37d3cf45d4e10eda9d44a4cb17079b7bbc1b Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 15 Sep 2018 17:55:26 +0200 Subject: Core/Maps: Replaced spawnmask with difficulty list --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index f937c32c0a3..458a4b28c84 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -128,7 +128,7 @@ ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), _isCombatMovementAllowed(true) { _isHeroic = me->GetMap()->IsHeroic(); - _difficulty = Difficulty(me->GetMap()->GetSpawnMode()); + _difficulty = me->GetMap()->GetDifficultyID(); } void ScriptedAI::AttackStartNoMove(Unit* who) -- cgit v1.2.3