From 8cbad9466ddd096b120ae3c3fdc9cfc841fb9b8c Mon Sep 17 00:00:00 2001 From: Gacko Date: Mon, 8 Apr 2013 18:16:44 +0200 Subject: Core/Gossip: New AddMenuItem method for using DB texts Many thanks to @Erimioa --- src/server/game/AI/ScriptedAI/ScriptedGossip.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index 80142afd14b..93add2ae652 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -78,7 +78,11 @@ enum eTradeskill // d - Action (identifys this Menu Item) // e - Text to be displayed in pop up box // f - Money value in pop up box +// g - Coded +// h - Menu ID from DB +// i - Menu item ID from DB #define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0) +#define ADD_GOSSIP_ITEM_DB(h, i, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(h, i, c, d) #define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g) // This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64) -- cgit v1.2.3