From 9046483f3c37bd90fa7e157979129d58a948dedb Mon Sep 17 00:00:00 2001 From: treeston Date: Fri, 8 Jul 2016 17:02:34 +0200 Subject: Entities/Creature: Add some more std::chrono overloads (cherry picked from commit 0547926f179f2e21af4921c43ca2cded5ba7c6a5) --- src/server/game/AI/ScriptedAI/ScriptedCreature.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 8596fdd6b56..62e513a06c5 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -364,7 +364,8 @@ class TC_GAME_API BossAI : public ScriptedAI void _EnterCombat(); void _JustDied(); void _JustReachedHome() { me->setActive(false); } - void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } void TeleportCheaters(); -- cgit v1.2.3