From c4098897a8d2f6cc55dd6434eb3b6f5468791f2a Mon Sep 17 00:00:00 2001 From: Peter Keresztes Schmidt Date: Tue, 16 Jun 2020 23:08:56 +0200 Subject: game/AI: Convert SelectAggroTarget to enum class (#24818) * game/AI: Convert SelectAggroTarget to enum class * game/AI: Rename SelectAggroTarget to SelectTargetMethod (cherry picked from commit 418c3b1fd50664aad035bd975a65281e82ba2dea) --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 7b73dcc833c..c67b1ba81d4 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -641,7 +641,7 @@ void WorldBossAI::_JustDied() void WorldBossAI::_JustEngagedWith() { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); + Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true); if (target) AttackStart(target); } @@ -649,7 +649,7 @@ void WorldBossAI::_JustEngagedWith() void WorldBossAI::JustSummoned(Creature* summon) { summons.Summon(summon); - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); + Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true); if (target) summon->AI()->AttackStart(target); } -- cgit v1.2.3