From d176be59b8063eaf47ace47f638b9c68934445e6 Mon Sep 17 00:00:00 2001 From: treeston Date: Thu, 4 Aug 2016 15:32:24 +0200 Subject: ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting milliseconds instead of seconds. (cherry picked from commit 4030e4d780ed60d281c2b0eaff58ed2b40ad7f47) --- src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 59c4f61ae97..8eee577b097 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -366,7 +366,7 @@ class TC_GAME_API BossAI : public ScriptedAI void _JustDied(); void _JustReachedHome() { me->setActive(false); } void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); - void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } + void _DespawnAtEvade(Seconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } void TeleportCheaters(); -- cgit v1.2.3